1–1 vs Egypt
Group G · xG 1.97-0.84

Iran did not qualify for the World Cup 2026 knockout stage. Iran finished third in Group G with 3 points from 4.27 group-stage xPts (Δ -1.27).
Iran had 3 goals from 4.09 xG (finishing luck -1.09) and 3 points from 4.27 xPts (points luck -1.27) in the World Cup 2026 group stage.
Group G · xG 1.97-0.84
3 points from 4.27 group-stage xPts. Official group rank decides qualification.
Every finished match, scoreline, match xG and one-line verdict.
| Stage | Matches | Goals | xGF / xGA | xGD | xPts | Scope |
|---|---|---|---|---|---|---|
| Group stage | 3 | 3–3 | 4.09 / 3.87 | +0.22 | 4.26 | Official group-table scope |
| Total | 3 | 3–3 | 4.09 / 3.87 | +0.22 | 4.26 | All completed xG-backed matches |
Iran are +0.22 xGD through 3 xG matches against opponents averaging 25.7/48 in the World Cup field and FIFA #39.3 globally; level on xG against a mid-ranked opponent field.
| Group | Group G · 3rd in group |
|---|---|
| Knockout status | Group exit Group-stage exit |
| Published FIFA rank | FIFA #22 · 20th of 48 World Cup teams |
| xG vs schedule | Avg opponent field rank 25.7 / 48 · Avg opponent FIFA #39.3 · level on xG against a mid-ranked opponent field |
| Group-stage played / record | 3 · 0W 3D 0L |
| Group-stage points | 3 |
| Group-stage expected points (xPts) | 4.27 |
| Group-stage Δ (Points − xPts) | -1.27 |
| Group-stage goals for / against | 3 / 3 |
| Group-stage xG for / against | 4.09 / 3.87 |
| Group-stage finishing (Goals − xG) | -1.09 |
| Group-stage defensive luck (xGA − GA) | +0.87 |
See Iran on the full interactive luck quadrant →
Iran had their strongest chance profile against Egypt, winning the xG battle 1.97–0.84.
Iran took 1 point from 2.12 xPts (Δ -1.12).
| Date | Match | Score | Group xG | xPts | Δ |
|---|---|---|---|---|---|
| 15 June | v New Zealand | 2–2 | 1.50–1.24 | 1.55 | -0.55 |
| 21 June | @ Belgium | 0–0 | 0.62–1.79 | 0.59 | +0.41 |
| 26 June | @ Egypt | 1–1 | 1.97–0.84 | 2.12 | -1.12 |
Δ here is per group-stage match: the points Iran took that game minus their expected points (xPts) for it. Negative = robbed, positive = fortunate.
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